Bristol Sanatu Lakshas
Technical Artist
Bristol Sanatu Lakshas
Technical Artist
Bio
I'm Bristol Sanatu Lakshas, and I am an Inupiaq Technical Artist. My home is Alaska, but I am currently living and working in the Redmond, WA area.
I love all things that sparkle, go boom and/or are visually pleasing! My main goal in my career is to facilitate interactions between technical teams and art teams, make fun vfx and shaders, and leverage tools I create or use to alleviate labor costs.
I'm not just a tech art robot powerhouse, but a person with interests & hobbies too! I wouldn't be where I am without the mentorship of another technical artists, so I like to mentor technical art students. I am also passionate about Inuit culture, and helping people like me who struggle with their Inuit identity. Some of my favorite pass times are gardening, hanging out with my sheep & chickens, beading & sewing.
RESUME
EDUCATION
BA in Digital Fine Arts & Animation
Digipen Institute of Technology - 2020
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SKILLS
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Real Time VFX
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Houdini
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Rigging
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Procedural Modeling
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Asset Performance
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Material Authoring
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Lighting
LANGUAGES
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Python
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MEL
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VEX
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C# (Familiar)
SOFTWARE PROFICIENCIES
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Houdini
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Unity
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Maya
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Substance Suite
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Z Brush
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Tortoise SVN
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Visual Studio
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Unreal Engine
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Simplygon
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Topogun
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Perforce
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Keyshot
SKILLS
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Real Time VFX
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Houdini
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Rigging
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Procedural Modeling
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Asset Performance
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Material Authoring
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Lighting
EXPERIENCE
TECHNICAL ARTIST January 2023 - Present
Techtonica / Firehose Games​
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Created VFX in many varieties; such as environmental waterfall fx, to a celebratory UI effect on unlocking a level, to character effects.
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Developed performant and beautiful shaders for many different applications.
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Facilitated discussions regarding tech-art items, as well as being a medium between the technical team and the art team.
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TECHNICAL ARTIST August 2020 - November 2022
ARK: Survival Evolved / Studio Wildcard
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Created fur cards on creatures using proprietary tool. Would style, skin and create materials for these.
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Continually researching and developing hair and fur for next IP.
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Passed assets into engine and created lods, materials and made sure assets were functioning as intended.
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Created custom shaders and effects for assets such as post processes, dossier/explorer notes, or skins.
STUDENT PROJECTS
TECHNICAL ARTIST 2020
Crossroads Thesis
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Created VFX and Shaders to enhance a whimsical environemnt in Unity.
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Designed unique shaders to highlight individuality among creatures.
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Intermediary between art and tech.
TECHNICAL ARTIST 2019 - 2020
Recoil Riot / The Cannonade​
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Created an auto-rigging script to expedite the rigging pipeline.
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Created environmental VFX in Unreal to liven up the world.
ART LEAD / TECHNICAL ARTIST 2018 - 2019
Kisuk, The Raven's Daughter / Ila Suluk​
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Lead 5 person art team in developing the creative vision of the game.
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Taught artists to adhere to the art pipeline, use task tracking software, and effectively use source control.
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Created rigs for bipeds and quadrupeds.
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Created procedurally generated assets and VFX using houdini.